Equipment

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Clothing and Armor is both decorative and practical. Outfits can be customized by players to display their individual style. Clothing also serves as Armor, with each clothing item possessing various types and degrees of protection.

While Clothing is mostly any Item made from Cotton, Silk and Wool, it has no drawbacks to Leather and Metal Armor.

To maximize protection and minimize damage, players should wear clothing in these slots which features the best resistance levels possible. When a player is attacked, each blow will be aimed at one of these locations, and the clothing item worn in that slot will be the item which receives the damage and also protects the wearer. For example, if a slashing attack is aimed at a player’s head, and the player is wearing a helmet with 30% slash resistance, then the damage received will be reduced by 30%. The highest percent resistance possible in each category is 60%

There are 5 types of resistance provided by clothing. These are: Slash, Crush, Pierce, Psionic and Ethereal resistance.


Equipment Slot (Orginal Page)

Equipment Slots are used to describe where the Piece of Armor / Clothing / the Weapon goes to.

There are 14 equip slots, which are: Head Equipment, Eye Equipment, Neck Equipment, Cape Equipment, Torso Equipment, Inner Torso Equipment, Weapon, Hand Equipment, Wrist Equipment, Waist Equipment, Leg Equipment, Stocking Equipment and Feet Equipment. Also the Backpack slot can be considered as a Equipment Slot.

Of these slots, only a few take damage during battle and protect you during battle.

Those slots are: Head, Torso, Inner Torso, Weapon, Cape, Hands, Legs, Stockings, and Feet.

Equipment Status

When clothing takes damage during combat, it has a chance of losing durability (an item's quality determines its chances of losing durability).

Durability: Shows how damaged your armor is. Quality: Determines how quickly armor loses durability and will require repairs.

An item’s durability is displayed as two numbers: its current durability (first) and its maximum durability (second). If an item’s current durability reaches 0 and a player continues to use the item without repairing it, the item will begin to loose maximum durability.

An item is destroyed when its maximum durability reaches 0.

Items can be repaired to prolong their life by using a washtub for clothing or a anvil for metal armor. When an item is repaired, the current durability can be restored up to the amount of maximum durability; however, usually there is some loss of maximum durability as a result of the repair process.

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